The target language is time phrases, specifically: If you take too long, then no points are awarded at all. Score is awarded based on how quickly you pick the correct clock. There is also a score box in the bottom right. There is nothing significant about the cat it is just meant to be a visual progress aid. But if you make a mistake, then the cat falls and returns to the beginning. As you guess the clocks, the cat progresses across the bridge to the other side of the screen. While playing the game, a cat is displayed in the bottom left of the screen, with a bridge infront of her. If you make a mistake, then the game is lost and you have to start again from the beginning. In order to complete the game, you have to choose the correct clock every time. This repeats about 20 times with increasingly precise times being shown. ![]() To play the game, you have to click on the clock that matches the time phrase. Then 3 clocks are shown above each with a different time. A text pane in the middle displays a time phrase eg. On the second screen there is a mini-game. It is only possible to display times at intervals of 5 minutes, and so the clock hands will align to the nearest 5 minutes. Moving the hour hand changes the time really quickly, but the minute hand is slower. As you change the time on the clock, the time phrase below gets updated. You can change the time on the clock by moving the clock hands or by clicking on the arrows at the bottom. The first screen shows an analog clock displaying a time - initially 9 o'clock - and a pane below showing the matching time phrase. Students can interact with a clock to change the time and there is also a mini-game which involves matching a time phrase to a clock. ![]() This is a mini-game to learn and practice telling the time in English.
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